DAY 2: SPEAKERS

Market of Ideas Presentation Session 1 – Future Classroom

Market of Ideas Presentation Session 1 – Future Classroom

Session Time: 9.00am
Venue: Ngee Ann Auditorium, B1

Interactive Experiences of Children at the Azerbajian National Carpet Museum

Ms Rema Zeynalova
Chief Specialist, Azerbaijan National Carpet Museum

One of the main strategies of the Azerbaijan National Carpet Museum, oldest and largest carpet museum in the world is to make the museum more interactive and entertaining place for children.

Creating opportunities for children as experts in innovation and creativity to have interactive
experiences offers many benefits to museums seeking to animate and enliven their offerings.

By incorporating Fashion Show from a Grandmother’s Chest Box, Children’s Musical Theatre Studio, and other projects engaging children in designing these projects, we more broadly gained valuable insights into young people’s perspectives and experiences. As important social actors and knowledge bearers, children have much to teach the world they inhabit, if only the adults around them will listen.

Summing up the results, it should be accentuated the importance of interactive teaching activities in enhancing child motivation and providing pertinent routes to follow while making projects for children.

Shaping the Future: Education and Creative Learning by Digitalisation in Maritime Culture Museum, Jakarta, Indonesia

Mrs Mis Ari
Head of Museum, Museum Bahari Jakarta
Mr Ary Sulistyo
Research & Development Director, Indonesia Hidden Heritage Creative Hub
Ms Nofa Farida Lestari
Director Executive, Indonesia Hidden Heritage Creative Hub

Museum are complex and unique organisations. Museum Bahari Jakarta strives to transform from traditional museum into creative museum by adapting information technology based on smartphone. Museum Bahari Jakarta is a cultural heritage building that displays artefacts of maritime culture such as traditional boats and its part, marine biota and environment, including the trading history of marine life, spices and herbs. This research uses a qualitative descriptive method with a systematic description. The description is based on factual data collection according to requirements of transformational creative museum. The results showed that the buildings are formerly as ex-VOC warehouses in 18th century. The display exhibitions need and prioritise to revitalise and update historical information through panels, vitrine glass, and more interactive and educational information boards to be more applicable and digitalised. Adopting app-based technology on smartphone support changing the paradigm to a new museum.

Digital Curation and Public Participation in History Museum

Ms Huang Bo-Hua
Project Planner, National Museum of Taiwan History

In 2022, National Museum of Taiwan History established a website named “Space-Time Travel Agency: Taiwan Cultural Memory Bank 2.0 Online Curating Platform” for storytelling. The purpose of the website is to concatenate museum digital resources to realise digital access and collect various stories about Taiwan from ordinary people.

This is a special digital attempt. We added to the museum’s collection resources as curatorial materials and developed 11 modules, including text, graphic images, 3D, sound, and video. To break people’s existing imagination of museum exhibitions, we invited not museum curators but the public to curate 60 demonstration exhibitions.

There are two types of public curators. One is people who are concerned about Taiwan history; the other is ordinary people, such as students, travellers, writers, climbers, surgeons, teachers, sports enthusiasts, regional-cultural and historical practitioners, etc. And then we call ordinary people to join to curate. It is relatively easy for people to start with memory in storytelling. That’s why we named it a memory bank. We collected more than 50 exhibitions in about a month. People are constantly sharing their stories of living in Taiwan on the website.

It is a new method to bridge the gaps between the museum and the public and empower the public. Most of the stories collected are fantastic and not taught in textbooks. This method expands the diversity of history. Stories display part of Taiwanese history. The website becomes a platform for co-writing Taiwan history. Museums’ digital movement is on the way.

Art On Wheels: Fostering Meaning, Accessibility In Schools and Communities with Travelling Art

Ms Tracy Lai
Assistant Manager (Learning & Outreach), National Gallery Singapore
Ms Shaherah Bte Arshad
Senior Manager, National Gallery Singapore

The Art on Wheels programme takes art education on the road with fun and immersive learning experience to schools and communities. Since 2022, the Travelling Art Carts and Roving Art Truck have travelled to schools and public spaces across the country, inviting participants of all ages to participate in hands-on interactive activities centred around Singapore and Southeast Asia artworks from the National Collection. Designed to foster curiosity, imagination and visual inquiry among participants, this unique Art on Wheels programme brings art encounters out of the museum and into familiar everyday spaces, inviting participants to learn through play as they participate in activities and co-create with their friends and families. For many schools and families, the Travelling Art Carts and Roving Art Truck is an exciting platform to enhance their experience when they visit the Gallery.

GalleryKids! : Cultivating An International Community of Shared Art Experiences and Creative Learning among Children Through Singapore and Southeast Asian Art

Ms Elaine Chan
Assistant Director (Learning), National Gallery Singapore
Ms Belinda Teo
Assistant Manager (Learning), National Gallery Singapore

Launched in 2021, the Gallerykids! microsite was designed to facilitate creative learning and social connectedness in families, young learners, and school communities. The microsite aims to connect users with Singapore and Southeast Asian art and artists through multiple entry points, including create, share, explore and play. By inviting users to share their creativity and build their own learning journey, the GalleryKids! microsite fosters:

  • Creative expression in young audiences through art activities.
  • A community of learning through shared experiences.
  • Dialogues, discussions, and questions about art.
  • A curious mindset through imaginative interactive play.

Since its launch, the microsite has garnered more than 300,000 views.

Museums as Future Classroom

Ms Farha Asif
Junior Research Fellow, Department of Museology, Aligarh Muslim University, Aligarh
Dr. Abduraheem K
Professor & Head of the Department, Department of Museology, Aligarh Muslim University, Aligarh

Museums are non-formal educational institutions that play a significant role in society through a variety of programmes, including education, cultural exchange, preservation of cultural and natural heritage, and a source of creativity. They have the potential to serve excellent future classrooms for students of all ages. By providing students with hands-on learning opportunities and an opportunity to investigate concepts in a unique environment, museums can play an integral part in school education. As a whole, museums can be an invaluable tool for schools and instructors, providing youngsters with opportunities to learn in novel and engaging ways that supplement traditional classroom learning. They provide access to expertise, real-world applications, exposure to diverse perspectives, imagination, augmenting classroom learning, nurturing critical thinking skills, enhancing social skills, and community engagement will be discussed in details in paper. It is based on a study of museums in various locations. As the world evolves and adopts cutting-edge technologies such as Information Technology, Artificial Intelligence, Virtual Reality, Augmented Reality, Mobile Technology, etc., museums also attempt to reinvent themselves and employ these technologies. These cutting-edge technologies will be highly beneficial in enhancing the learning experience of students, which will be ultimately helpful for the students. Exhibits at many museums demonstrate how theoretical principles can be practically implemented in real life. Students may find it easier to comprehend the usefulness and significance of the material they are studying when they can observe real-world implementations of it. The museum staff typically includes competent individuals ready to answer inquiries and provide extra information. The smart classrooms school collaboration with smart museums of the world enables the concept of museums as future classroom. The images of the museum specimens keep on appear in the screens of the smart classroom through sound commands as soon as the verbal teaching start. The curriculum-oriented display of the museum will assist this task.

Museums as Environmental Educators – Best Practices in Finnish Museums

Ms Tuuli Uusikukka
Educational Curator and Chair, Leikki – the Museum of Play / The Finnish Association for Museum Education Pedaali

Over the past 20 years, the Montreal Museum of Fine Arts (MMFA) has developed a rich programme of activities for audiences with special needs. These activities promoting accessibility and inclusion have been a source of inspiration for many museums around the world (cf. ICOM & OECD, 2019).

During this period, the MBAM collaborated with researchers from various backgrounds (museology, art therapy, education, digital, medicine, etc.) who produced a significant number of publications and scientific papers. In spite of this period of intense research, it is regrettable that the educational activities have benefitted very little from the knowledge generated by the research, since few formal exchanges have been orchestrated between the research teams and the museum teams. Faced with this observation, the MBAM has included in its strategic plan the objective of increasing the proportion of activities integrating research results by 15% each year and has created a new laboratory dedicated to research, development and innovation (RDI).

For the past three years, the lab team has been exploring innovation strategies that involve cross-sector collaborations, human-centred design principles and action research. It monitors and calls for projects in order to create new and fruitful collaborations between the museum, community actors and universities. Researchers must demonstrate that their projects deal with questions relevant for the field and that the results are likely to improve the services offered to the public.

Knowledge transfer is fostered through facilitation activities led by the lab team, in which researchers and field professionals work together to address challenges inspired by design thinking approaches.

In this presentation, we will illustrate with concrete examples this new museum-university-community dynamic, which offers researchers the opportunity to formulate research questions deeply rooted in practice and to generate knowledge that is mobilised for the benefit of audiences.

How Can Museums Access Learning Opportunities in the Digital Era?

Mrs Eunyoung Kim
Curator, National Memorial Korean Provisional Government

In today’s rapidly digital environment, many learning institutions emphasise digital access, for which museums are becoming an increasingly important setting. In this paper, the author explores the potential of museums in digital era in terms of learning. Research on Cyber NMKPG for related institutions and abroad such as compatriots at home, teens and younger adults in NMKPG is conducted by case study. The researcher finds participants’ engaging and meaning-making in museums through document analysis, interview and observation. Then will suggest some steps for museums to encourage digital access learning.